﻿using UnityEngine;
using System.Collections;

public class Boss3Damage : BossCanTakeDamage {

	// Use this for initialization
	void Start () {
        FullHeal();
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
	public override void TakeDamage(int dmg)
	{
		base.TakeDamage(dmg);
	}

    public override void Die()
    {

        bosspieces.percentage -= 10;
        base.Die();
    }
}
